Technical artist | 2D animator | 3D printer | BBQ enthousiast
Welcome to my personal porfolio.
Currently based in Haarlem (Netherlands). I specialize in a wide range of programs that allow me to creatively express myself. This stems from a curiosity to learn something new every day.
What I currently do:
At the moment I work as a technical artist at Total Mayhem Games. My responsibilities consist of creating and managing pipeline tools integrating our workflow via Python into Maya. I also work on procedural generative art tools in Houdini SideFX looking to optimize and improve in game aesthetics.
I also work as an freelance animator at Emations.
In my sparetime I like to create games, create stuff with my hands or cook for other people.
Working Experience:
- Student Internship – Syntraks MediaSyntraks Media
Sep 2010 – Feb 2011 · 6 mos – Leeuwarden, Netherlands - Student Internship – Metafoor Media
Feb 2012 – Jun 2012 · 5 mos – Leeuwarden, Netherlands - Student Internship – Colorbleed
Sep 2014 – Feb 2015 · 6 mos – Utrecht, Netherlands - Freelance 3D Artist – VR-House
2017 – Jan 2020 · 3 yrs 1 mo – Utrecht Area, Netherlands - Graphics operator – Talpa TV
May 2013 – Sep 2021 · 8 yrs 5 mos – Amsterdam, Netherlands - Animator – Emations
Jan 2017 – Present – Amsterdam, Netherlands - Technical Artist – Total Mayhem Games
Sep 2021 – Present – Rotterdam, Netherlands - Freelance
Jan 2014 – present – Amsterdam, Netherlands
My skills:
- Adobe creative suit: Photoshop, Illustrator, After Effects, Media Encoder, Premiere Pro, Substance 3D painter.
- 3D: SideFX Houdini, Autodesk Maya, Cinema 4D.
- Game engine: Unity.
- Programming: C#, Python.